//===================================== class CreepClient : Creep //===================================== >> The class that represents all Creeps on the Client. ---------------------------- Type: Refrence | No Instance ---------------------------- ------------- Group: Client ------------- ------------- Constructors: ------------- N/A -------- Methods: -------- void addOverlay( Overlay@ overlay ); Function: Add a graphical overlay to the Creep Arguments: Overlay@ - Object Handle to the Overlay to be added Returns: N/A bool removeOverlay( Overlay@ overlay ); Function: Remove a graphical overlay Arguments: Overlay@ - Object Handle to the Overlay to be removed Returns: bool - true: The overlay was found and removed false: The overlay was not found uint32 id() const; Function: Get the Id assigned to the creep when it was added to the World Arguments: N/A Returns: unsigned int - a positive, none zero number, means this creep has been successfully added to the world int16 health() const; Function: Get the current health of the creep Arguments: N/A Returns: unsigned int16 - the creeps health void health( int16 ); Function: Set the health of the creep Arguments: int16 - the new health to assign to the creep Returns: N/A float speed() const; Function: Get the current speed of the creep Arguments: N/A Returns: float - the creeps speed void speed( float ); Function: Set the speed of the creep Arguments: float - the new speed to assign to the creep Returns: N/A int8 reward() const; Function: Get the current reward given to a player for killing this creep Arguments: N/A Returns: int8 - the creeps reward void reward( int8 ); Function: Set the reward given to a player for killing this creep Arguments: int8 - the new reward to assign to the creep Returns: N/A float x() const; Function: Get the x coordinate for this creep Arguments: N/A Returns: float - the creeps x coordinate float y() const; Function: Get the y coordinate for this creep Arguments: N/A Returns: float - the creeps y coordinate void position( float x, float y ); Function: Set the x and y coordinates for this creep Arguments: float - the new y coordinate float - the new x coordinate Returns: N/A void position( const Vector2d ); Function: Set the position coordinates Arguments: Vector2d - the new position Returns: N/A Vector2d position(); Function: Get the position coordinates Arguments: N/A Returns: Vector2d - the object's position float description_health() const; Function: Get the description value for this creeps health Arguments: N/A Returns: float - the original starting health for creeps of this type float description_speed() const; Function: Get the description value for this creeps speed Arguments: N/A Returns: float - the original starting speed for creeps of this type float description_reward() const; Function: Get the description value for this creeps reward Arguments: N/A Returns: float - the original starting reward for creeps of this type