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| Plan B v1.1 by: Adam Brown (aka Jeb_Radec)	|
| ICQ: 39886687					|
| Email: Wavesonics@hotmail.com			|
| Url: www.talentopoly.com/adam/darkrock	|
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I.   - Installation and Launching
II.  - Game Play and Story
III. - Build info
IV.  - Notes
V.   - Version History
VI.  - Acknolegments

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	I. - Installation

1- Extract the PlanB folder to your "SIERRA\Half-Life" directory.

2- To play Plan B enter Half-Life's custom game menu and select "Plan B" from the list of mods,
	then hit activate.

3- Click new game and select a skill level.

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	II. - Game Play and Story

Story: 
You come to your senses in a dank musty jail cell... It seems to have been constructed rather hastily 
in a storage and maintenance room, you realize your predicament with only one thing on your mind... escape.

Game Play:
There are a few basic ideas you need to grasp before taking on Plan B. Instead of throwing 90 grunts at you I 
increase situational difficulties by limiting ammo, Strategic enemy placement, and by discouraging stupid non-
realistic behavior (eg if you wouldnt do it with your body in real life don't do it in Plan B).

One more thing to keep in mind, I use the "use" key as a way for you to realistically interact with the world,
pick up objects and such so use it freely it maybe the key to progressing or getting you out of a sticky
situation.

A few things to keep in mind:
- Mid-fire fight try to pick up dropped enemy ammo or you may run out.
- Focus your fire where it counts or risk running out of ammo.
- Try "use" on things often to pick up or put down objects.
- Touching breaks 90% of all breakable objects
- Conserve ammo
- !!LOOK FOR HEALTH AND BATTERIES IN UNLIKLEY PLACES!!

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	III. - Build info

Est. Build time:	6 months (on and off for a year but 6 months of real work time)
Build Programs:
		Map Editor:	WorldCraft/Hammer Editor 3.4
		Pak Reader:	PakScape
		Compiler:	Zoner's
		Build Progs:	ZHTL
Custom Textures:	NO
CUstom Models:		NO
Custom Sprites:		Yes
Custom Skys:		NO
Custom Sounds:		NO
Skill Levels:		YES
Prefabs used:		NO
Training Level:		NO

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	IV. - Notes

- Known Bugs:
	- map pb3: scientist floats while elevator continues down
		-fix: fixed
	- map pb2: after reloading from a save the ambient_generic is off for some unknown reason, any help on this would be apriciated.
		-fix: none

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	V. - Version History
- 1.0:
	- First full release
		+ very bugy
		+ VERY HARD
- 1.1:
	- Minor Fixes and bug working done
	- Added 2 more health packs
	- Added 2 more batteries
	- Added more shotgun ammo
	- Adjusted expodable barrel damage
	- Fixed:
		+ scripted seqences timing
		+ scripted seqences sound repeating
		+ Scientist floats while elevator continues down

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	VI. - Acknolegments
I'd like to thank Amranx for his continued support and help in my mapping and hours of bug working.
I am truly a better mapper because of his help.

I'd also like to thank Mentat for the awesome site he put together for me and his helpful criticism
that really pushed me to finally finish something.

Also all the people in the wavelength mapping forum for all their help in my strange and bizarre problems.

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70% of all statistics are made up on the spot.